
Internet Gurus: Patrick Kroupa
by Tod Foley
"The correct solution to the 'quest, ' is, of course, that
there is no solution. There is nothing you are looking for, except for you,
and once you realize this, you win the big prize, you find yourself and get
to live happily ever after. "
--from Voices In My Head: MindVox Overture, by Patrick Kroupa
Baud rate, password, dial-up, shell, upload, download, emulation, and
"Warez," -- these are just a few of the interrelated concepts that must be borne
in mind by even moderately experienced Internet users. To be sure, the power
and "user-friendliness" of available lnternet services increase monthly by leaps
and bounds, but with all this conceptual overhead going on, it can be easy to
forget the real goal of all this connectivity: human interaction. Technology
aside, the Internet can be viewed as one of the largest social experiments ever
deliberately attempted; and on this human level, even the most experienced Net
gurus can always stand to learn a few tricks.
Patrick Kroupa, also known as "Lord Digital," is a widely respected hacker
who first rose to prominence in the computer underground during the early eighties.
Patrick eventually "burnt out" on the hacker lifestyle, an event that ultimately
caused him to question the very meaning of his existence. After a self-imposed
exile of several years, he began to devise positive uses for his acquired skills
-- moving on to found MindVox the popular New York-based BBS and Internet Service
Provider. His biographical essay "Voices In My Head: MindVox Overture" is a
Net Classic.
TF: You've been through a lot of different phases in your years of association
with the Net: from Hacker (definitions l and 2, from systems cracker, to the
classic version of hacker) to Lord, to Exile, to System Operator and SysAdmin.
Through these phases, your definition of the Net itself must have changed; what
you did online, what you were looking for. How did you begin?
PK: Well, I kind of drifted in and out during the late '70s, before going all
the way into wonderland in 1980, when a bunch of us got together at one of the
first AppleFests up in Boston and formed the Apple Mafia, and this ended up
becoming the prototype for pirate groups for years to come... It was all pretty
silly, but I was 12 years old! We ended up being this kind of group whose members
were spread out all over the United States, and we were doing these mostly incomprehensible
things with computers and lightning-fast, 300-baud modems, where we'd interact
with each other in this kind of underground never-neverland where we all became
like these characters out of a comic book... The whole vibe was really like
just walking into an adventure game, the feeling of opening this door and finding
something behind it, which wasn't too terribly clear yet. There was just this
rush, partly because of the fact that some of what we were doing was illegal,
though at the time almost nothing except for piracy would actually qualify,
since there had yet to be any major arrests, and people -- even the minority
who owned computers at the time -- were for the most part utterly oblivious
about what any of this stuff was; I mean, modems were not common household items
just yet.
TF: What did the Apple Mafia do?
PK: Mostly we started running boards to keep in touch with each other, since
systems provided a kind of means of expression. Conference calls and bridges
did the same sort of thing with who could pull the most interesting prank at
the moment, but it was very temporal and not lasting -- not to mention basically
a destructive kind of anarchistic trip, whereas what was to become cyberspace
was a much more positive manifestation; creatively acting out...
TF: In Voices you mention how the release of the movie WarGames in
the early eighties caused the online world to undergo its first major wave of
attention. What was it like back then, to be a hacker?
PK: Basically it was like having knowledge of this secret universe, where only
a small number of people could go at the time. ...It was pretty much evenly
broken up between teenagers and a lot of very colorful older '60s dropouts and
phone phreaks, who were coming at this from a totally different angle, since
a lot of them had been hacking around with the phone companies' networks for
years using boxes. Basically, they were flying blind and they weren't doing
too much, so conferences and bridges provided this entire social strata for
them. And when we arrived on the scene, it all got blended together for the
first time.
TF: Another thing you bring up in Voices is the tremendous power you and
your comrades held at your fingertips through the mid-eighties; the awareness
that you could create large scale chaos as easily as most people pick up a phone...
When did the initial feeling of "adventure" or "exploration" give way to the
feeling of "power," and what caused this shift to occur?
PK: Well, exploration tends to be more of a solitary, personal thing -- "hacking,"
to give the particular kind of exploration a name. But when you overlay a social
structure on it and add that layer of depth into the picture, it becomes something
else altogether. Speaking directly for myself -- though, in this respect I know
my experience is very similar to many of my friends' from that time -- it was
kind of exhilarating to have this place where you could have actual power that
reached out into the real world. Because at that point in your life, you basically
don't have too much control over your life, or what choices you're making --
all of that tends to be limited by your age -- but in cyberspace that doesn't
matter. You end up with the same kind of scene that exists in the rest of the
world: cliques, groups, competition... and you want to get status. At the point
where your desire for status and power outweighs the motivation you have to
explore and learn... then you've made that shift, and crossed over the line.
In actuality you cross over that line and go back and forth, dozens, perhaps
hundreds of times, in all kinds of different situations, and have quite a few
kind of slam-in-the-face moments of realization where you wake up and go, "Hey,
wait a minute-what am I doing?" and realign your priorities.
Eventually you get the strength to break out of the negative side of that,
when you attain some level of self-esteem, and realize that all of it is a big
mindgame; you are whatever you think yourself to be, and it doesn't so much
matter whether or not you're in the Legion of Doom or whatever. Of course it
doesn't hurt to spend a few years being "elite" -- to have that soothe your
ego and make you calm down and get over that kind of awkward phase in your life
when you're unsure about everything.
TF: Without giving away any incriminating evidence, could you explain the
sort of things that went on during this "elite" stage?
PK: Oh man... so many things. See, at this time when I was about 13, 14, I
started going to TAP for the first time. TAP was this off-shoot of YIPL, Abbie
Hoffman's technological-kind-of-yippie-newsletter; basically this was the tail-end
of the meetings, just before they'd break up forever. TAP was still being published,
and we'd walk in, and there would be these guys like Ian Murphy, who just stole
a couple hundred thousand worth of computer equipment, got a slap on the wrist,
and turned all of it into a lucrative career... All of it was happening in a
kind of self-contained universe, and for all the real-world possibility, none
of it actually seemed real. It wasn't like you'd get a gun and walk into a liquor
store; it was playing these clever little games, and the rush came from just
being able to do this... Very few people ever got any sort of tangible profit
out of this stuff at that stage of their lives.
The obvious benefits were infinite free phone calls, and free software of every
imaginable variety; various types of credit fraud were always taking place...
One of the hacker groups I was a member of eventually broke up because at that
time, a certain credit agency had some interesting weaknesses, and various unnamed
people were generating fake credit reports for companies that were really just
mail drops -- they suddenly found themselves with hundred-thousand-dollar lines
of credit at their disposal. But most of the fraud that went on could be summed
up as the kind that took place over a telephone, with little or no physical
contact at any point in the event, and a lot of stuff that sort of fell under
the guise of playing games -- like winning radio contests, being able to get
tickets for concerts because you could control a PBX or switch, being able to
find out who was calling who, being able to listen to people's phone conversations,
basically having the ability to kind of make most people's lives transparent
and available for your perusal -- sort of playing god. Now, if you think about
it, there is obviously the possibility to make huge sums of money that way,
but mostly none of us really thought about it; it was just the rush of being
able to play god more than any real benefit.
TF: Eventually this whole lifestyle started to wear thin for you. Was this
just a matter of getting older, or was there some specific incident that catalyzed
your change of attitude?
PK: More than anything it was a combination of all these things. I don't think
there was ever any one, single "event" -- at this point in time -- that caused
some great change to take place, or made me wake up and reexamine things. A
better way to relate it is probably a series of events, accumulating over time
and my own awareness of them changing as I saw the same things happen over and
over, leading to a very subtle and gradual shift from the mindset that I held
onto for a period of years during that time.
If there was any one single realization at this time that made me "wake up"
more then any other, it was coming to the understanding that most of what we'd
been doing in the past was a type of initiation, growing process, that had to
lead to other things -- staying active in that type of environment, holding
those beliefs, tends to close off most possible paths, and puts the focus on
becoming a professional criminal -- which is basically the job you're best suited
for, with the subset of skills that you've spent the last few years cultivating.
Because creating something... writing, developing new software, using your talents
in a positive way -- has very little to do with the mindset that you're holding
on to, when you've active in the hacker underground. That sort of headspace
is not conducive to very much except developing a sense of persecution, and
an extremely well-developed denial mechanism that allows you to rationalize
almost any action you might be taking -- no matter how far it's veered away
from "exploration."
Basically it was just coming to the understanding that for me personally, there
wasn't too much left to learn here that could have a positive impact on me,
and it was time to move forward -- which at the time was much less smooth than
the way I'm presenting it right now. It was rough, and all these things didn't
come together quite as simply as when I look at it in retrospect.
TF: Did you publicly announce your upcoming departure from Net society?
PK: No, I didn't make any announcements. I simply became less and less active,
until one day I sort of noticed that days had become weeks, had become months,
since the last time I had done much anything online. There's actually a pretty
funny phenomena that seems to be somewhat localized to 3l!te PirAcy/HacK1ng/FreQk1ng;
it's called "Retirement Notice Syndrome," and basically amounts to a desperate
plea for more attention. For some reason, people who take the time to write
ofttimes extremely long and angry "retirement notices" rarely seem to retire.
If anything, there is a sharp increase in that person's online activity as they
spend a lot of their previously free time answering questions from all their
friends about what the deal is, and where their head is at. In very few cases
does the retirement notice lead to retirement.
TF: What made you want to come back?
PK: There wasn't really a conscious decision to "return" to anything any more
than there was one to "leave" or retire, in the first place. It was more along
the lines of just getting back in touch with friends I'd known when I was deeply
involved with all of this a few years back, and being sort of drawn back into
the scene from a somewhat different angle. The people I'd known had all evolved
in their own ways-or not at all, which I guess is a strange form of progression
all in itself, being in your 20s or 30s and still hanging out in the underground.
But mostly it was just taking a look at what "real people" were starting to
do with all this stuff, and being kinda bored by what I saw happening, and wanting
to see what could be done to put together something a little more interesting,
which had the kind of atmosphere we used to live in back then-just without all
the cODeZ, password files, and 0-day-old wAreZ. Which is a long way of saying:
putting up a system which could be deemed cool in our own minds seemed like
an appealing thing to do.
TF: You achieved a new level of fame and notoriety upon opening MindVox,
which seemed to spring into success overnight-suddenly you're in the pages of
Mondo 2000, Wired, and other mags, you're attracting subscribers from all over
the world. ...Was your transition back to e-life difficult?
PK: Umm. ..not really. It was pretty much the same thing we were used to in
the past-which is being at the receiving end of a weird kind of confused adulation,
or pretty violent hatred/anger, which is being focused your way by someone who
usually hasn't any idea of why exactly, except that you seem to stand for something
which either strongly attracts or repels them.
What was strange and totally different was getting this kind of escalating
level of attention from various media sources, which gradually became more and
more mainstream, and seeing yourself in print without having the headline read
"Computer Bust In New York."
The biggest change for me personally was getting a lot of positive feedback
from people who were real-life writers, who passed my writing around to a lot
of their friends in the publishing and entertainment industry, and really provided
a push in a direction that I'd been going in completely by accident before then.
I'd never taken my writing very seriously, as anything more than a tool in the
social engineering toolkit -- which is where all my previous validation had
come from. To realize that, hey... I could do this for real, was to me, something
that was pretty amazing.
TF: It sounds like during your "exile" or "retirement" period you followed
society's advice and "got a life" <g>. This leads me to another question:
despite the commonality of electronic communication these days, there still
seems to be a sort of stigma associated with active participation in the cyberworld-the
idea that no matter how immersive it is, it still isn't living. For me, this
a difficult topic to address: There's no easy way to describe cyberspace to
someone who doesn't "get it," but this doesn't stop such people from analyzing
my activities. ...What about you? How did you reconcile these two lives into
one?
PK: Well. in the past I wouldn't say that I had a particularly healthy balance
between my online existence and "having a real life!" They sort of were the
same thing, and most of my close friends at the time, and people I spent my
time with, were the same people I hung out with online.
Now, I think that in a lot of ways the old Greek dudes had a very complete
concept of being a person. They had tremendous appreciation for physical strength,
beauty, and ability, while at the same time creating a society which celebrated
intellectual pursuits, arts, and philosophy. With many places that I have a
bird's-eye view of, or personal experience with, such as The WELL, MindVox,
all these virtual communities coming together online, there is in effect a very
real community of people who know one another in the flesh (often in more ways
than one <laughing>).
They have parties, hook each other up with jobs, travel together, and in a
way provide a kind of modern-day return to tribalism -- which allows an often
geographically scattered set of people (who may individually have been living
a very disenfranchised and nomadic existence) this possibility of really belonging
somewhere, which seems to be very lacking in the lives of many people at the
tail-end of this millennium.
I think that's pretty cool. It's still not completely balanced, and people
who have friendships and activities that do not see their entire beginning and
continued existence with the benefit of one foot in cyberspace, are probably
better off in various ways. But basically from my own experience, at least,
I consider it extremely important to have some kind of daily physical existence
where you go to the gym, ride a bike, rollerblade, whatever you do to have physical
activity. I notice in myself that when I'm really working on something and completely
immersed in it to the exclusion of everything else for a few days, I lose my
perspective pretty fast and kind of cease to produce at what I would consider
to be the best of my ability. But if you can just pull back from the machine
for a while, go for a walk, hang out with your girlfriend or wife, or just do
something that isn't cyber-anything, then when you get back to it you are always
gonna feel much more refreshed and have a better vibe going, then if you just
lIvE in CyBersPace all the time.
TF: Oscar Wilde said, "He who lives more lives than one, more deaths than
one must die." In your time, you've gained, lost, and literally created
entire worlds. How do you top that? What's next?
PK: I move to Idaho, pick up the hobby of cross-breeding weasels with ferrets,
and devote the rest of my life to watching daytime television.
Uhm... nah, actually that never seem to be a problem; there's always something
that is so fascinating that it reaches out and pulls you in, and then you play
with it for awhile and see what happens.
There are so many things I'm interested in and want to experience and experiment
with-much of this is in the direction of telling stories and bringing images
and concepts to life. ..using whatever technology comes along and blurring the
lines of medium and message as much as possible, to focus on what's important.
..putting people into a state where they're truly receptive to seeing, experiencing
something that's always inside them, but tends to come alive when you're looking
outside, and hearing a song, reading a story, seeing a film or exhibit.
Life is pretty amazing most of the time.